﻿using System; 
using System.Text;
using System.Collections.Generic; 
using System.Data;
namespace ChuangDu_Spirit_QGB_Model
{
	 	//GatheringInfo
		public class GatheringInfo
	{
   		     
      	/// <summary>
		/// GatheringID
        /// </summary>		
		private string _gatheringid;
        public string GatheringID
        {
            get{ return _gatheringid; }
            set{ _gatheringid = value; }
        }        
		/// <summary>
		/// GatheringClientNama
        /// </summary>		
		private string _gatheringclientnama;
        public string GatheringClientNama
        {
            get{ return _gatheringclientnama; }
            set{ _gatheringclientnama = value; }
        }        
		/// <summary>
		/// Payee
        /// </summary>		
		private Guid _payee;
        public Guid Payee
        {
            get{ return _payee; }
            set{ _payee = value; }
        }        
		/// <summary>
		/// GatheringDate
        /// </summary>		
		private DateTime _gatheringdate;
        public DateTime GatheringDate
        {
            get{ return _gatheringdate; }
            set{ _gatheringdate = value; }
        }        
		/// <summary>
		/// GatheringOpenName
        /// </summary>		
		private string _gatheringopenname;
        public string GatheringOpenName
        {
            get{ return _gatheringopenname; }
            set{ _gatheringopenname = value; }
        }        
		/// <summary>
		/// GatheringNumber
        /// </summary>		
		private string _gatheringnumber;
        public string GatheringNumber
        {
            get{ return _gatheringnumber; }
            set{ _gatheringnumber = value; }
        }        
		/// <summary>
		/// GatheringOdd
        /// </summary>		
		private string _gatheringodd;
        public string GatheringOdd
        {
            get{ return _gatheringodd; }
            set{ _gatheringodd = value; }
        }        
		/// <summary>
		/// GatheringOpanBank
        /// </summary>		
		private string _gatheringopanbank;
        public string GatheringOpanBank
        {
            get{ return _gatheringopanbank; }
            set{ _gatheringopanbank = value; }
        }        
		/// <summary>
		/// GatheringAdvance
        /// </summary>		
		private decimal _gatheringadvance;
        public decimal GatheringAdvance
        {
            get{ return _gatheringadvance; }
            set{ _gatheringadvance = value; }
        }        
		/// <summary>
		/// GatheringDeduction
        /// </summary>		
		private decimal _gatheringdeduction;
        public decimal GatheringDeduction
        {
            get{ return _gatheringdeduction; }
            set{ _gatheringdeduction = value; }
        }        
		/// <summary>
		/// GatheringDeductionNo
        /// </summary>		
		private decimal _gatheringdeductionno;
        public decimal GatheringDeductionNo
        {
            get{ return _gatheringdeductionno; }
            set{ _gatheringdeductionno = value; }
        }        
		/// <summary>
		/// GatheringDeductionNow
        /// </summary>		
		private decimal _gatheringdeductionnow;
        public decimal GatheringDeductionNow
        {
            get{ return _gatheringdeductionnow; }
            set{ _gatheringdeductionnow = value; }
        }        
		/// <summary>
		/// GatheringCollectMoney
        /// </summary>		
		private decimal _gatheringcollectmoney;
        public decimal GatheringCollectMoney
        {
            get{ return _gatheringcollectmoney; }
            set{ _gatheringcollectmoney = value; }
        }        
		/// <summary>
		/// GatheringCollectMoneyBig
        /// </summary>		
		private string _gatheringcollectmoneybig;
        public string GatheringCollectMoneyBig
        {
            get{ return _gatheringcollectmoneybig; }
            set{ _gatheringcollectmoneybig = value; }
        }        
		/// <summary>
		/// GatheringRemark
        /// </summary>		
		private string _gatheringremark;
        public string GatheringRemark
        {
            get{ return _gatheringremark; }
            set{ _gatheringremark = value; }
        }        
		/// <summary>
		/// GatheringAccessary
        /// </summary>		
		private string _gatheringaccessary;
        public string GatheringAccessary
        {
            get{ return _gatheringaccessary; }
            set{ _gatheringaccessary = value; }
        }        
		   
	}
}

